Warcross (Warcross Series #1)

Warcross (Warcross Series #1)

by Marie Lu

Narrated by Nancy Wu

Unabridged — 11 hours, 46 minutes

Warcross (Warcross Series #1)

Warcross (Warcross Series #1)

by Marie Lu

Narrated by Nancy Wu

Unabridged — 11 hours, 46 minutes

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Overview

From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.

For the millions who log in every day, Warcross isn't just a game—it's a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.

Convinced she's going to be arrested, Emika is shocked when instead she gets a call from the game's creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year's tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika's whisked off to Tokyo and thrust into a world of fame and fortune that she's only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.

In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.

Editorial Reviews

OCTOBER 2017 - AudioFile

Nancy Wu’s acerbic narration drops listeners into a high-tech future in which virtual reality has become ubiquitous, and Warcross is the world’s most popular video game. When a skilled hacker threatens the Warcross Championships, creator Hideo Tanaka will need a bounty hunter, a hacker, and a gamer to investigate. Luckily, Emika Chen is all three. Unhurried in her narration, Wu finds a natural tone for the streetwise teenager as she goes undercover at the international competition, which provides a mixed bag of accents for Wu to manage. She keeps up with some, but a few don’t quite hit the mark. However, she shines in delivering the intensity of the virtual reality action and the uncertainty of young love as Emika and Hideo become closer and secrets are revealed. J.E.C. © AudioFile 2017, Portland, Maine

The New York Times Book Review - Marjorie Ingall

The book is as visual, kinetic and furiously paced as any video game; Lu, a former art director for video games as well as the author of the best-selling Legend series, has quite the way with otherworldly action scenes…There's romance, a lost sibling, spying, a diverse cast of gamers and nifty tattoos. It's Gleaming the Cube meets Strange Days meets Blade Runner, and it's a lot of fun.

Publishers Weekly

★ 06/19/2017
Emika Chen, an 18-year-old hacker turned bounty hunter, ekes out a life in New York City by tracking down criminals who are turning illegal profits in the virtual world of Warcross, an immersive game accessed by a “brain–computer interface.” Facing eviction, Emi recklessly hacks into the game to steal a valuable power-up. When a glitch exposes her identity to millions of viewers—and Hideo Tanaka, the game’s 21-year-old billionaire inventor—Emi is summoned to the Henka Games headquarters in Tokyo. There, Hideo recruits her to find an elusive hacker called Zero, and she enters the high-profile games as a wild-card player. With a keen eye for detail, Lu (the Young Elites series) vividly imagines a future society where gaming is woven into daily life, and easily allows readers to sink into Emi’s reality. Readers will enthusiastically follow clever, independent, and empathetic Emi, who is driven both by the memory of her father and a strong sense of morality. Think The Hunger Games meets World of Warcraft, with exactly the sort of massive appeal that crossover suggests. Ages 12–up. Agent: Kristin Nelson, Nelson Literary. (Sept.)

From the Publisher

Praise for Warcross:
A New York Times Bestseller
An Amazon Editor's Favorite YA Book for Fall 2017 
An Amazon September Best of the Month Pick — YA/Teens
An Amazon Best YA Book of 2017
A Kirkus Best Teen Book of 2017
A Publishers Weekly Best YA Book of 2017

A Barnes & Noble Best Book of 2017
A Boston Globe Best YA Book of 2017

A POPSUGAR Best YA Book of 2017
A Paste Magazine Best YA Book of 2017
A Bustle Best YA Book of 2017
A 2018 YALSA Teens’ Top Ten Pick


A vibrant, action-packed shot of adrenaline. Lu delivers characters with heart and determination, then sets them loose in a luminously conceived world of infinite possibility.”—Leigh Bardugo, #1 New York Times bestselling author of Six of Crows

★ “With a keen eye for detail, Lu (the Young Elites series) vividly imagines a future society where gaming is woven into daily life . . . Think The Hunger Games meets World of Warcraft.”—Publishers Weekly, starred review

“Marie Lu’s Warcross is unlike anything I’ve ever read—clever, smart, romantic—yet exploding with color, action, and unrelenting speed. I flew through this book—it’s absolutely fantastic.”—Sabaa Tahir, #1 New York Times bestselling author of An Ember in the Ashes

★ “A stellar cyberpunk series opener packed with simmering romance and cinematic thrills.”—Kirkus Reviews, starred review

“Clear your schedule, because you won’t stop reading Warcross until you’re done. Addictive, fast-paced, and totally immersive, this book takes you from a futuristic Tokyo on a high-tech tour of incredible virtual worlds. Packed with danger, intrigue, and heart-pounding gameplay, set in a world built with an incredible eye for detail, Warcross is Marie Lu’s best book yet.”—Amie KaufmanNew York Times bestselling author of Illuminae

★ “A highly engaging and incredibly exciting science fiction novel for young adults.”—School Library Journal, starred review
  
“An immersive world that I didn't want to leave. Warcross is pure genius. I'm ready for the sequel!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of The Lovely Reckless

“[A]s brightly hued as Emika’s sleeve tattoo and rainbow hair — a fast-paced, fun-filled adventure.”—The Washington Post

“The novel is a page-turner, and even those who are not gamers will cheer for Emi as she tries to discover who is genuine and who is not.”—VOYA 

The Hunger Games meets Minecraft as a teen hacker enters a virtual reality in Marie Lu’s electrifying novel Warcross.”—Seventeen 

“[A]n inventive first in a series that showcases Lu’s versatility as a storyteller. . . . Dystopia, dark fantasy, and now a sci-fi thriller—what can’t Lu do? Her boatloads of fans can’t wait to find out.”—Booklist

“[A]s visual, kinetic, and furiously paced as any video game. . . . It’s ‘Gleaming the Cube’ meets ‘Strange Days’ meets ‘Blade Runner,’ and it’s a lot of fun.”—The New York Times 

"Warcross is the kind of all-consuming fantasy novel that pulls you head-first into a brand new world that begins to feel so familiar you can’t wait to get your hands on the next one."—New York magazine

School Library Journal

★ 08/01/2017
Gr 8 Up—A highly engaging and incredibly exciting science fiction novel for young adults. Emika Chen is a bounty hunter living in a futuristic New York City. Emika has a juvenile record and spent time in the foster care system after her father died. She is struggling to pay her bills, and is banking on getting enough from the next bounty to settle up with her landlord. In the midst of her troubles, Emika gets involved in Warcross, a virtual reality video game played by nearly everyone. Players put on virtual reality glasses and can play others, build their own worlds, and keep memories there. There is a huge tournament where the best players from around the globe come together as teams to compete for the ultimate prize. When Emika tries stealing a valuable item in the opening ceremony, she glitches into the game and finds immediate fame. With this fame comes a job offer from the young Hideo Tanaka, creator of Warcross. He flies her to Japan on his private jet, and he asks for her help to find someone who is threatening the game. Emika is also a skilled hacker, so she accepts. The teen becomes a key player in the tournament and in Hideo's life, as they develop a romantic relationship. Readers will move effortlessly through Lu's fantastic writing, and they will enjoy getting to know this international cast of characters. The author adeptly weaves together exciting video games scenes, virtual reality, and romance. The great plot twist and cliff-hanger ending clearly leaves room for a sequel. VERDICT An enticing first purchase for YA collections, especially where Lu's other books and science fiction are popular.—Nancy Jo Lambert, Reedy High School, Frisco, TX

OCTOBER 2017 - AudioFile

Nancy Wu’s acerbic narration drops listeners into a high-tech future in which virtual reality has become ubiquitous, and Warcross is the world’s most popular video game. When a skilled hacker threatens the Warcross Championships, creator Hideo Tanaka will need a bounty hunter, a hacker, and a gamer to investigate. Luckily, Emika Chen is all three. Unhurried in her narration, Wu finds a natural tone for the streetwise teenager as she goes undercover at the international competition, which provides a mixed bag of accents for Wu to manage. She keeps up with some, but a few don’t quite hit the mark. However, she shines in delivering the intensity of the virtual reality action and the uncertainty of young love as Emika and Hideo become closer and secrets are revealed. J.E.C. © AudioFile 2017, Portland, Maine

Kirkus Reviews

★ 2017-06-14
A down-and-out teen, days from eviction, competes in the championships of the world's most popular virtual reality game.Emika Chen, 18, has been on her own for six years, living in poverty with a juvenile record, supporting herself by bounty hunting. She survives on ramen, with $13 and a debt of $3,450 to her name, and few joys: memories of her dead father, her crush on the world-famous 21-year-old inventor Hideo Tanaka, and her passion for Hideo's game, Warcross. Universally adored, Warcross is an immersive battle game with CGI-ready virtual combats. When Emi exploits a Warcross bug in a last-ditch attempt to make some cash, she glitches into the game. Suddenly, she's a media darling, and Hideo Tanaka himself summons her to Japan for a top-secret job. Whisked away on a private jet, Emi is flabbergasted by the perks of her new position—one of which is membership on one of the world's top pro teams. Emi (an American with an implied Chinese heritage) grows fond of her multiethnic team (with a wheelchair-using captain), but could one of them be a saboteur? Brief shoutouts to Lu's Legend series will intrigue ardent fans, though they don't seem to imply a connection between the worlds. A stellar cyberpunk series opener packed with simmering romance and cinematic thrills. (Science fiction. 13-adult)

Product Details

BN ID: 2940169123814
Publisher: Penguin Random House
Publication date: 09/12/2017
Series: Warcross Series , #1
Edition description: Unabridged
Sales rank: 1,073,306
Age Range: 10 - 13 Years

Read an Excerpt

Chapter 1
(Continues…)



Excerpted from "Warcross"
by .
Copyright © 2017 Marie Lu.
Excerpted by permission of Penguin Young Readers Group.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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