War Games

War Games

by Jonna Eagle
War Games

War Games

by Jonna Eagle

Paperback(None)

$24.95 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores

Related collections and offers


Overview

The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war?
 
This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare?
 
Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.
 

Product Details

ISBN-13: 9780813598918
Publisher: Rutgers University Press
Publication date: 11/15/2019
Series: Quick Takes: Movies and Popular Culture
Edition description: None
Pages: 196
Product dimensions: 4.50(w) x 6.90(h) x 0.50(d)
Age Range: 16 - 18 Years

About the Author

JONNA EAGLE is an associate professor of film and media in the department of American studies at the University of Hawai‘i at Mānoa. She is the author of Imperial Affects: Sensational Melodrama and the Attractions of American Cinema (Rutgers University Press, 2017).
 

Table of Contents

Contents
Introduction

1. Live
Tabletop Games
Gaming in Miniature
Combat and Contact Sports
Military Maneuvers
Recreational Reenactments

2. On Screen
Authentic Violence and the World War Two Combat Reports
Saving Private Ryan and the Reenactment of the Real
Vietnam on Big Screens and Small
Somatic War in the Twenty-First Century

3. Interactive
Flight Simulation and the Technologies of Preemption
The Military-Entertainment Complex
First-Person Shooters
Realism in Videogames
Back to the Battleground

Acknowledgements
Further Reading
Works Cited
Index

 
From the B&N Reads Blog

Customer Reviews