Timeline

Timeline

by Michael Crichton

Narrated by John Bedford Lloyd

Unabridged — 15 hours, 12 minutes

Timeline

Timeline

by Michael Crichton

Narrated by John Bedford Lloyd

Unabridged — 15 hours, 12 minutes

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Overview

In an Arizona desert a man wanders in a daze, speaking words that make no sense. Within twenty-four hours he is dead, his body swiftly cremated by his only known associates. Halfway around the world archaeologists make a shocking discovery at a medieval site. Suddenly they are swept off to the headquarters of a secretive multinational corporation that has developed an astounding technology. Now this group is about to get a chance not to study the past but to enter it. And with history opened to the present, the dead awakened to the living, these men and women will soon find themselves fighting for their very survival—six hundred years ago. . . .


Editorial Reviews

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The Barnes & Noble Review
With the exception of The Lost World, his disappointing sequel to Jurassic Park, Michael Crichton has never stepped into the same river twice. In the 30 years since his first bestseller, The Andromeda Strain, was published, he has written with authority and passion on subjects as varied as airline safety, Norse mythology, alien contact, Victorian train robbers, Japanese business practices, and sexual politics in corporate America. It should come as no surprise, then, that his latest novel, Timeline, is a radical departure from all that has gone before it, and is "typical" only in its characteristic commingling of high-powered narrative and technical expertise.

The technological starting point for Timeline is the emerging science of quantum mechanics, a field of study so abstruse, so "nonintuitive" that, in Richard Feynman’s words, "nobody understands [it]." Crichton, of course, has never been one to allow complex technologies intimidate him, and quantum theory provides him with the speculative basis for Timeline's central conceit: That we live, not in a finite universe, but in a "multiverse" composed of an infinite, constantly expanding series of parallel universes in which all past moments continue to exist. Crichton then posits an imaginary technology that uses quantum computers that are literally capable of "faxing" human beings to selected target areas of the multiverse. The result is a kind of de facto time travel, a phenomenon around which Crichton constructs an exciting -- and ingenious -- story.

In the opening pages, Crichton introduces us to two of Timeline’s primary players. One is Edward Johnston, historian, Yale professor, and leader of a team that is exploring a medieval ruin known as Castelgard, a French fortress town that was burned to the ground during the Hundred Years War between England and France. The other player is Robert Doniger, petulant genius and CEO of a high-tech research firm called ITC. ITC is the silent, unacknowledged leader in the field of quantum mechanics. For hidden reasons of its own, it also provides the funding for a number of historical research efforts, one of which is the Castelgard project.

Trouble begins when Johnston becomes privy to Robert Doniger's most closely held secret: the quantum transmitter. At Doniger's invitation, Johnson makes use of the transmitter, which allows him to travel to 14th-century France, and to experience the world of medieval Europe firsthand. When Johnston, for unknown reasons, fails to return, Doniger persuades three of his graduate assistants -- an architect, a medievalist, and a scientific historian -- to travel back in time, locate the professor, and bring him safely home. Nothing, of course, comes off according to plan.

Within minutes of their arrival at Castelgard, the students -- who are accompanied by "professional" field guides -- are attacked, separated, and very nearly killed. Their dramatic arrival marks the opening movement of an energetic, furiously paced melodrama. Having rigorously established the novel's technological premises, Crichton the scientist now gives way to Crichton the storyteller, and he subjects his characters to a relentless series of battles, betrayals, cliff-hanger conclusions, and hairbreadth escapes. Faced with a mission that must be completed within 37 hours (after which their escape route back to the present is effectively closed), the three time travelers struggle to survive within the harsh realities of a culture that is both familiar and strange, while crises accumulate at both ends of the timeline, and the quantum clock ticks steadily down to zero.

It's all hugely enjoyable and should have Crichton's many readers beating a path to their local bookstores. As is usually the case with Crichton’s fiction, half the fun comes from the sheer range of the author's knowledge, and from the ease with which that knowledge is integrated into the story. During the course of Timeline, we are treated to quick, authoritative discussions on a host of subjects, including: the history and theory of quantum mechanics, the politics of the Hundred Years War, the science of graphology, the economics of the feudal system, the evolution of gunpowder, the proper techniques for riding, climbing, and jousting, and the medieval origins of tennis. Education should always be this painless.

All in all, Timeline strikes me as Crichton’s most effective novel since Rising Sun. Despite the complexity of its scientific underpinnings, it is essentially a story of action and adventure, and it wears its learning lightly. Like the best of Crichton’s earlier fiction, Timeline is intelligent, informative, and a great deal of fun. It is also, if you'll pardon the expression, a quantum leap above most bestselling fiction, and is one of the more substantial entertainments you are likely to encounter in these waning weeks of the millennium.

—Bill Sheehan

Forbes Magazine

Timeline is a wonderful combination of fast-paced entertainment and information.

Publishers Weekly - Publisher's Weekly

"And the Oscar for Best Special Effects goes to: Timeline!" Figure maybe three years before those words are spoken, for Crichton's new novel--despite media reports about trouble in selling film rights, which finally went to Paramount--is as cinematic as they come, a shiny science-fantasy adventure powered by a superior high concept: a group of young scientists travel back from our time to medieval southern France to rescue their mentor, who's trapped there. The novel, in fact, may improve as a movie; its complex action, as the scientists are swept into the intrigue of the Hundred Years War, can be confusing on the page (though a supplied map, one of several graphics, helps), and most of its characters wear hats (or armor) of pure white or black. Crichton remains a master of narrative drive and cleverness. From the startling opening, where an old man with garbled speech and body parts materializes in the Arizona desert, through the revelation that a venal industrialist has developed a risky method of time-travel (based on movement between parallel universes; as in Crichton's other work, good, hard science abounds), there's not a dull moment. When elderly Yale history prof Edward Johnston travels back to his beloved 15th century and gets stuck, and his assistants follow to the rescue, excitement runs high, and higher still as Crichton invests his story with terrific period detail and as castles, sword-play, jousts, sudden death and enough bold knights-in-armor and seductive ladies-in-waiting to fill any toystore's action-figure shelves appear. There's strong suspense, too, as Crichton cuts between past and present, where the time-travel machinery has broken: Will the heroes survive and make it back? The novel has a calculated feel but, even so, it engages as no Crichton tale has done since Jurassic Park, as it brings the past back to vigorous, entertaining life. (Nov. 16) Copyright 1999 Cahners Business Information.

Library Journal

With Timeline, Crichton has written his best book since Jurassic Park. Sometime in the future, a group of students is studying an archaeological site in France when the professor in charge disappears. While uncovering 600-year-old documents from the remains of a monastery, they discover a note dated April 7, 1357, and written in the professor's hand that says "Help me." Three people then embark on a journey back in time to rescue the professor. The first third of the book sets up the plot and discusses quantum technology. The rest of the story is a heart-pounding adventure in 14th-century France. Crichton is a master at explaining complex concepts in simple terms. As in most of his novels, the characters are forgettable and overshadowed by ideas, but who reads Crichton for his characters? His plot is intriguing, and his well-researched history and science are certain to prompt discussions. Highly recommended. [Previewed in Prepub Alert, LJ 7/99.]--Jeff Ayers, Seattle P.L. Copyright 1999 Cahners Business Information.

Iain Pears

Timeline combines all the ingredients that make Crichton's books compulsive reading: a fast-paced story, a hefty dollop of scientific speculation and an almost cinematic structure...A well-researched and brilliantly imagined story...Crichton has so perfected the fusion of thriller with science fiction that his novels define the genre.
Los Angeles Times

Daniel Mendelsohn

Crichton's books [are] hugely entertaining, lending thrilling documentary realness to the proceedings . . . His novels are diverting—they're manically entertaining. (I gobbled up Timeline in a single sitting.)
New York Times Book Review

USA Today

Timeline, Crichton's swashbuckling novel, could be another otherworldly blockbuster like Jurassic Park...A classic adventure...The author has an uncanny knack for coupling suspense with scientific concepts that captivate the public's imagination.

Tom DeHaven

...Exhilarating entertainment...this is an unapologetic novel of high adventure, and a very good one at that.

Entertainment Weekly

Gary K. Wolfe

As an historical novel in an SF frame, Timeline pales in comparison to, say, Connie Willis's Doomsday Book, but it works well enough as an action tale which often seems to be written with the movie script in mind. Overlaying the entire time-travel project however, is another of Chrichton's cynical conspiracies of capitalist greed: what is intially presented as the first great advance in physics that will benefit historians turns out instead to be a multibillion-dollar scheme to control tourism to the past by franchising various hotels and restaurants near famous historical events. The novel's one nod at humor is the CEO's fury at learning that Lincoln's voice at the Gettysburg address sounds like Betty Boop and that Washington huddled near the back of the boat during the crossing of the Delaware; one technician even suggests removing Lincoln's wrinkles using Photoshop. (Even this sort of comedy is done better and more consistently, though in John Kessel's Corrupting Dr. Nice) So in the end, the capitalists who decry the artificiality of Disney and argue that what people really lust for is authenticity turn out to be the same ones who plan to Disnify the whole timestream for profit. Crichton wants us to feel righteous outrage at this, just as we're finishing a novel that did exactly the same thing. It's worth noting, speaking of authenticity, that despite the lengthy bibliography of physics and history that he appends to the novel, the quotation that appears as the book's epigraph is from M.D. Backes's The Hundred Years War in France—a totally fictional book invented by Crichton for the sole purpose of setting up his ersatz version of history.
Locus

From the Publisher

“COMPULSIVE READING . . . BRILLIANTLY IMAGINED.”
–Los Angeles Times


“THE PRESENT AND THE LONG-AGO PAST COLLIDE. . . . [as] three young historians whisk themselves back to fourteenth-century feudal France to rescue a friend–and engulf themselves in all manner of mind-blowing intrigue.”
Chicago Sun-Times


“[A] BIG ROLLICKING BOOK.”
–The Wall Street Journal

“EXCITING . . . CLASSIC ADVENTURE . . . [A] SWASHBUCKLING NOVEL . . . CRICHTON DELIVERS.”
–USA Today

Product Details

BN ID: 2940172051173
Publisher: Penguin Random House
Publication date: 07/04/2000
Edition description: Unabridged

Read an Excerpt

They had arranged to have dinner in the old town square of Domme, a village on top of a cliff a few miles from their site. By nightfall, Chris, grumpy all day, had recovered from his bad mood and was looking forward to dinner. He wondered if Marek had heard from the Professor, and if not, what they were going to do about it. He had a sense of expectancy.

His good mood vanished when he arrived to find the stockbroker couples again, sitting at their table. Apparently they'd been invited for a second night. Chris was about to turn around and leave, but Kate got up and quickly put her arm around his waist, and steered him toward the table.

"I'd rather not," he said in a low voice. "I can't stand these people." But then she gave him a little hug, and eased him into a chair. He saw that the stockbrokers must be buying the wine tonight -- Château Lafite-Rothschild '95, easily two thousand francs a bottle.

And he thought, What the hell.

"Well, this is a charming town," one of the women was saying. "We went and saw the walls around the outside. They go on for quite a distance. High, too. And that very pretty gate coming into town, you know, with the two round towers on either side."

Kate nodded. "It's sort of ironic," she said, "that a lot of the villages that we find so charming now were actually the shopping malls of the fourteenth century."

"Shopping malls? How do you mean?" the woman asked.

At that moment, Marek's radio, clipped to his belt, crackled with static.

"André? Are you there?"

It was Elsie. She never came to dinner with the others,but worked late on her cataloging. Marek held up the radio. "Yes, Elsie."

"I just found something very weird, here."

"Yes. . . ."

"Would you ask David to come over? I need his help testing. But I'm telling you guys -- if this is a joke, I don't appreciate it."

With a click, the radio went dead.

"Elsie?"

No answer.

Marek looked around the table. "Anybody play a joke on her?"

They all shook their heads no.

Chris Hughes said, "Maybe she's cracking up. It wouldn't surprise me, all those hours staring at parchment."

"I'll see what she wants," David Stern said, getting up from the table. He headed off into the darkness.

Chris thought of going with him, but Kate looked at him quickly, and gave him a smile. So he eased back in his seat and reached for his wine.








"You were saying -- these towns were like shopping malls?"

"A lot of them were, yes," Kate Erickson said. "These towns were speculative ventures to make money for land developers. Just like shopping malls today. And like malls, they were all built on a similar pattern."

She turned in her chair and pointed to the Domme town square behind them. "See the covered wooden market in the center of the town square? You'll find similar covered markets in lots of towns around here. It means the town is a bastide, a new, fortified village. Nearly a thousand bastide towns were built in France during the fourteenth century. Some of them were built to hold territory. But many of them were built simply to make money."

That got the attention of the stock pickers.

One of the men looked up sharply and said, "Wait a minute. How does building a village make anybody money?"

Kate smiled. "Fourteenth-century economics," she said. "It worked like this. Let's say you're a nobleman who owns a lot of land. Fourteenth-century France is mostly forest, which means that your land is mostly forest, inhabited by wolves. Maybe you have a few farmers here and there who pay you some measly rents. But that's no way to get rich. And because you're a nobleman, you're always desperately in need of money, to fight wars and to entertain in the lavish style that's expected of you.

"So what can you do to increase the income from your lands? You build a new town. You attract people to live in your new town by offering them special tax breaks, special liberties spelled out in the town charter. Basically, you free the townspeople from feudal obligations."

"Why do you give them these breaks?" one of the men said.

"Because pretty soon you'll have merchants and markets in the town, and the taxes and fees generate much more money for you. You charge for everything. For the use of the road to come to the town. For the right to enter the town walls. For the right to set up a stall in the market. For the cost of soldiers to keep order. For providing moneylenders to the market."

"Not bad," one of the men said.

"Not bad at all. And in addition, you take a percentage of everything that's sold in the market."

"Really? What percentage?"

"It depended on the place, and the particular merchandise. In general, one to five percent. So the market is really the reason for the town. You can see it clearly, in the way the town is laid out. Look at the church over there," she said, pointing off to the side. "In earlier centuries, the church was the center of the town. People went to Mass at least once a day. All life revolved around the church. But here in Domme, the church is off to one side. The market is now the center of town."

"So all the money comes from the market?"

"Not entirely, because the fortified town offers protection for the area, which means farmers will clear the nearby land and start new farms. So you increase your farming rents, as well. All in all, a new town was a reliable investment. Which is why so many of these towns were built."

"Is that the only reason the towns were built?"

"No, many were built for military considerations as -- "

Marek's radio crackled. It was Elsie again. "André?"

"Yes," Marek said.

"You better get over here right away. Because I don't know how to handle this."

"Why? What is it?"

"Just come. Now."






The generator chugged loudly, and the farmhouse seemed brilliantly lit in the dark field, under a sky of stars.

They all crowded into the farmhouse. Elsie was sitting at her desk in the center, staring at them. Her eyes seemed distant.

"Elsie?"

"It's impossible," she said.

"What's impossible? What happened here?"

Marek looked over at David Stern, but he was still working at some analysis in the corner of the room.

Elsie sighed. "I don't know, I don't know. . . ."

"Well," Marek said, "start at the beginning."

"Okay," she said. "The beginning." She stood up and crossed the room, where she pointed to a stack of parchments resting on a piece of plastic tarp on the floor. "This is the beginning. The document bundle I designated M-031, dug up from the monastery earlier today. David asked me to do it as soon as possible."

Nobody said anything. They just watched her.

"Okay," she said. "I've been going through the bundle. This is how I do it. I take about ten parchments at a time and bring them over here to my desk." She brought ten over. "Now, I sit down at the desk, and I go through them, one by one. Then, after I've summarized the contents of one sheet, and entered the summary into the computer, I take the sheet to be photographed, over here." She went to the next table, slipped a parchment under the camera.

Marek said, "We're familiar with -- "

"No, you're not," she said sharply. "You're not familiar at all." Elsie went back to her table, took the next parchment off the stack. "Okay. So I go through them one by one. This particular stack consists of all kinds of documents: bills, copies of letters, replies to orders from the bishop, records of crop yields, lists of monastery assets. All dating from about the year 1357."

She took the parchments from the stack, one after the other.

"And then" -- she removed the last one -- "I see this."

They stared.

Nobody said anything.

The parchment was identical in size to the others in the stack, but instead of dense writing in Latin or Old French, this one had only two words, scrawled in plain English:



HELP ME

471357

"In case you're wondering," she said, "that's the Professor's handwriting."

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