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The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution

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The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
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A complete, illustrated history of video games—highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform—told in a graphic novel format.

Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games—from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

A complete, illustrated history of video games—highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform—told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games—from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
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Product Details
Sales Rank:
172,937
Pages:
192
Publication Date:
10/03/2017
ISBN13:
9780399578908
Product Dimensions:
7.00(w) x 9.90(h) x0.70(d)
Publisher:
Potter/Ten Speed/Harmony/Rodale
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About the Author

JONATHAN HENNESSEY is the author of three previous nonfiction graphic novels, The U.S. Constitution, The Gettysburg Address, and The Comic Book Story of Beer, as well as the history-based time travel series Epochalypse. Based in Los Angeles, he works in film and television. After receiving a BFA in illustration from Syracuse University, JACK MCGOWAN worked in-house for the Buffalo design firm Wynne Creative Group. Now freelance, McGowan focuses on drawing pictures, collaborative projects, and bringing a human story back into marketing and branding.

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Editorial Reviews
09/18/2017
Although video games entered pop culture in the 1980s, their roots date from much further back. In fact, as Hennessey (The Comic Book Story of Beer) argues in this detailed, if sometimes too cutesy, history, electronic gaming developed not as an offshoot of the computer revolution but right alongside it. Hennessey traces electronic gaming’s roots to America’s sprawling postwar military-collegiate-research ecosystem, which used games to experiment with and display the uses of early computer technology. The line from the first game—which was actually named the Cathode-Ray Amusement Device of 1947—to Minecraft isn’t a clear one, and at times Hennessey gets a little lost in the weeds. The book’s jumpy approach helps batch gaming evolution into its component parts, from the MIT origin mythology of the pioneering open-source game Spacewar to the influence of role-playing games and the later console battles. In his graphic novel debut, McGowan supplies lively caricatures of key players in a fluid, realistic style, which break up what could be endless pictures of computer consoles. For anybody wondering how we went from Pong to Pokémon Go in just a few decades, this history is a great starting point. (Oct.)"For anybody wondering how we went from Pong to Pokémon Go in just a few decades, this history is a great starting point." Publishers Weekly

“A highly entertaining book that will resonate with gamers and nongamers alike. Grades 9 and up.”School Library Journal
 
“Full of interesting information and insight.”Kirkus

"[A] thorough, entertainingly illustrated account of an often overlooked corner of pop-culture history."
—Peter Blenski, Booklist

“The idea of telling the history of video games in a graphic novel is a radically inventive idea, and Jonathan Hennessey and his team have done an amazing job of it. It is chock full of fascinating stories about the people who laid the foundation for the technologies we take for granted today. I wish my history textbooks from high school had been this cool. I highly recommend this book!” —Warren Davis, designer/programmer of Q*Bert

“The Comic Book Story of Video Games is fun, smart, and informative, all at the same time. Hennessey manages to be scholarly, too, as he blends forty years of sources, putting mysteries in context and settling controversies. The illustrations by Jack McGowan are terrific and appear lively enough to spring from the page.” —Dona Bailey, Atari programmer of Centipede11/01/2017
Gr 5 Up—Hennessey traces the history of video games, concentrating on the scientific bases for current technology. He provides brief explanations of cathode ray tubes, oscilloscopes, computers, and the inventors and politics that spurred their growth. The author also examines shifting attitudes toward computer games and their evolution into a major commercial industry. As the narrative progresses, the explanations of chemistry and mechanics fall away and individual developers become the focus. The last sections feel hurried because topics such as Internet or handheld gaming lack historical perspective. The use of popular characters and iconography and the garish coloring jazz up a potentially dry or unfamiliar subject but feel out of place. Cameos from Sonic the Hedgehog and Mario are far too whimsical alongside historical figures such as Alan Turing. VERDICT Video gamers may get a comprehensive sense of the complicated, accidental origin of their favorite pastime, as well as the opportunity to pay brief honors to the individuals who made it happen. But this amiable take is not structured or sourced, making it less than ideal for collections looking for authoritative resources on the topic.—Benjamin Russell, Belmont High School, NH2017-07-03
The popular progression of video games as rendered in graphic narrative.The subject would seem to be a natural for the comic-book treatment, which can show as well as tell, but the contextual expanse here and the narrative tone result in a work that is less breezy and playful than one might anticipate. Hennessey (The Comic Book Story of Beer: The World's Favorite Beverage from 7000 B.C. to Today's Craft Brewing Revolution, 2015, etc.) and McGowan introduce readers to Japanese history and culture, which, along with World War II (and its emerging technology), the Cold War, the space race, science fiction, and the emergence of the home computer and the internet, they view as essential to their story. The result is a very ambitious history, more than most in this format, which doesn't even reach Pong until it is almost halfway through and in which Nintendo doesn't emerge until nearly the end. Hennessey's previous work includes graphic treatments of The United States Constitution (2008), The Gettysburg Address (2013), and Alexander Hamilton (2017), and his method includes spotlight chapters on major figures in the development of gaming, most unknown outside the video game industry. The author and illustrator show how video games developed from their pre-computer incarnations through their popularity in arcades through advancements in special effects and portability. They explain how hackers pushed the technology of gaming forward, how devices developed for war craft found their way into game craft, and how rivalries among and within corporations have turned competitively vicious. The book ends with speculation about how virtual reality technology and corporate data collection might continue to inform not only the world of gaming, but the world at large. Full of interesting information and insight, but nongamers may bog down in the details.
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Customer Reviews (3)
“The Comic Book Story of Video Games” is definitely not light read ...
“The Comic Book Story of Video Games” is definitely not light reading, but it is entertaining and full of information. I believe I learned something new on almost every page. This is perfect for kids interested in engineering and technology, as well as adults. It could also fit easily into a STEM curriculum. Highly recommended for all of us video game nerds out there! This unbiased review is based upon a complimentary copy provided by the publisher.
- MorrisMorgan
October 16, 2017
What an excellent and engaging way to tell the story of the histor ...
What an excellent and engaging way to tell the story of the history of video games! Everyone in my family has been very interested in this book, definitely a big hit in my house. It’s nice to see my kids truly enjoying a book of any sort It was amazing how involved the video game industry is and I learned so much from the explanations of its origins. I think the idea of using graphic novels to teach kids (and adults!) is fantastic. As a visual learner myself, as well as having several visual learner children, I know having the images in the book will help us to remember the information much better. Great book, well done and with tons of info!
- CuteEverything
October 25, 2017
Thank you to Jonathan Hennessey, Jack Mcgowan, Ten Speed Press, an ...
Thank you to Jonathan Hennessey, Jack Mcgowan, Ten Speed Press, and NetGalley for allowing me the extreme pleasure of access to an advanced reader copy of “The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution” for an honest review. This was a dense, but well laid out documentary in comics about the history of video games. I would recommend it to those who love both of those things, and would be excited to see them cross, and reflect upon each other from their different media formats, but it did not end up being the sort of thing I liked very much. I found myself losing steam several times, which lead to several accounts of putting it down and picking it up, putting it down and picking it up. I like the idea, but somehow it just didn’t grab me very well. I’m uncertain just who it is written for, and how I’d known what kinds of students in my classroom, or people in my life, to recommend it for.
- Wanderlustlover
June 30, 2018
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The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
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The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
Pub. Date: 10/03/2017
Publisher: Potter/Ten Speed/Harmony/Rodale
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The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
Pub. Date: 10/03/2017
Publisher: Potter/Ten Speed/Harmony/Rodale
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