The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music

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Overview

Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.

Product Details

ISBN-13: 9781108460897
Publisher: Cambridge University Press
Publication date: 04/29/2021
Series: Cambridge Companions to Music
Pages: 372
Product dimensions: 9.65(w) x 6.69(h) x 0.98(d)

About the Author

Melanie Fritsch is Junior Professor in Media and Cultural Studies with a focus on Game Studies and related fields at Heinrich-Heine-Universität Düsseldorf. She is the author of Performing Bytes: Musikperformances der Computerspielkultur (2018).

Tim Summers is Lecturer in Music at Royal Holloway, University of London. He is the author of Understanding Video Game Music (Cambridge, 2016) and The Legend of Zelda: Ocarina of Time – A Game Music Companion (forthcoming).

Table of Contents

Foreword: The collaborative art of game music Lydia Andrew; Introduction Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book: early video game music and technology James Newman; 2. Chiptune, ownership and the digital underground Kenneth B. McAlpine; 3. Waveform wizard – an interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and Programming Game Music: 4. Building relationships: the process of creating game music Guy Michelmore; 5. The inherent conflicts of musical interactivity in video games Richard Stevens; 6. The triple lock of synchronization K. J. Donnelly; 7. 'Less music, now!' – new contextual approaches to video game soundtracks Rob Bridgett; 8. Composing for independent games: the music of kentucky route zero Ben Babbitt; Part III. Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography, phenomenology and hermeneutics Michiel Kamp; 11. Interacting with soundscapes: music, sound effects, and dialogue in video games Elizabeth Medina-Gray; 12. Analytical traditions and game music: super mario galaxy as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14. Game – music – performance. Introducing a ludomusicological theory and framework Melanie Fritsch; Part IV. Realities, Perception and Psychology: 15. A step back from reality: sound and presence in computer games and other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming: a cognitive-emotional approach to video game sound Dana Plank; 17. Physiological responses and game music Duncan Williams; Part V. Game Music, Contexts and Identities: 18. Game music and identity Chris Tonelli; 19. Game music and history James Cook; 20. Open worlds: globalization, localization, and video game music William Gibbons; 21. Female credit: excavating recognition for the capcom sound team Hillegonda C. Rietveld and Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and marketing Andra Ivănescu; 23. Game music beyond the games Ryan Thompson; 24. Producing game music concerts Thomas Böcker.
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