Murach's Python Programming (2nd Edition)

Murach's Python Programming (2nd Edition)

Murach's Python Programming (2nd Edition)

Murach's Python Programming (2nd Edition)

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Overview

If you want to learn how to program but don't know where to start, this is the right book and the right language for you. From the first page, our self-paced approach will help you build competence and confidence in your programming skills. And Python is the best language ever for learning how to program because of its simplicity and breadth…two features that are hard to find in a single language.

But this isn't just a book for beginners! Our self-paced approach also works for experienced programmers, helping you learn Python faster and better than you've ever learned a language before. By the time you're through, you will have mastered the key Python skills that are needed on the job, including those for object-oriented, database, and GUI programming.

To make all of this possible, section 1 presents an 8-chapter course that will get anyone off to a great start with Python. Section 2 builds on that base by presenting the other essential skills that every Python programmer should have. Section 3 shows you how to develop object-oriented programs, a critical skillset in today's world. And section 4 shows you how to apply all of the skills that you've already learned as you build database and GUI programs for the real world.


Product Details

ISBN-13: 9781943872749
Publisher: Murach, Mike & Associates, Inc.
Publication date: 05/07/2021
Edition description: 2nd ed.
Pages: 564
Sales rank: 273,779
Product dimensions: 8.00(w) x 9.90(h) x 1.50(d)

About the Author

Joel Murach is the oldest son of publishing pioneer Mike Murach. Joel has been writing and editing books about computer programming for over 20 years now. During that time, he has written extensively on a wide range of Java, .NET, web, and database technologies. He has had best-selling books in all of those categories! In his books, you can see his clear approach to teaching any subject.

Besides being a successful author, Joel is also a very talented musician. He writes and performs for his band, Joel Murach and the Low Rollers with regularity in the Bay Area.

Table of Contents

Section 1 Essential concepts and skills

Chapter 1 An introduction to Python programming

Introduction to Python 4

Why Python works so well as your first programming language 4

Three types of Python applications 6

The source code for a console application 8

How Python compiles and runs source code 10

How disk storage and main memory work together 12

How to use IDLE to develop programs 14

How to use the interactive shell 14

How to work with source riles 16

How to compile and run a program 18

How to fix syntax and runtime errors 20

Chapter 2 How to write your first programs

Basic coding skills 28

How to code statements 28

How to code comments 30

How to use functions 32

How to work with data types and variables 34

How to assign values to variables 34

How to name variables 36

How to work with numeric data 38

How to code arithmetic expressions 38

How to use arithmetic expressions in assignment statements 40

How to use the interactive shell for testing numeric operations 42

How to work with string data 44

How to assign strings to variables 44

How to join strings 44

How to include special characters in strings 46

How to use the interactive shell for testing string operations 48

How to use five of the Python functions 50

How to use the print() function 50

How to use the input () function 52

How to use the int(), float(), and round() functions 54

How to chain functions 54

Two illustrative programs 56

The Miles Per Gallon program 56

The Test Scores program 58

Chapter 3 How to code control statements

How to code Boolean expressions 66

How to use the relational operators 66

How to use the logical operators 68

How to compare strings 70

How to code the selection structure 72

How to code if statements 72

More examples of if statements 74

How to code nested if statements 76

How to use pseudocode to plan if statements 78

Two illustrative programs 80

The Miles Per Gallon program 80

The Invoice program 82

How to use the iteration structure 84

How to code while statements 84

How to code for statements 86

How to code break and continue statements 88

More examples of loops 90

How to use assignment expressions 92

How to use pseudocode to plan a program 94

Two illustrative programs 96

The Test Scores program 96

The Future Value program 98

Chapter 4 How to define and use functions and modules

How to define and use functions 106

How to define and call a function 106

How to define and call a main() function 108

The Future Value program with functions 110

More skills for defining and using functions 112

How to use default values for arguments 112

How to use named arguments 112

When and how to use local and global variables 114

How to create and use modules 116

How to create a module 116

How to document a module 118

How to import a module 120

The Convert Temperatures program 122

How to use standard modules 124

How to use the random module 124

The Guess the Number game 126

How to plan the functions of a program 128

How to use a hierarchy chart 128

The hierarchy chart for the Pig Dice game 130

The Pig Dice game 132

Chapter 5 How to test and debug a program

An introduction to testing and debugging 142

The three types of errors that can occur 142

Common Python errors 144

Four techniques for testing and debugging 146

How to plan the test runs 146

A simple way to trace code execution 148

How to use top-down coding and testing to simplify debugging 150

How to use the IDLE shell to test functions 152

How to use the IDLE debugger 154

How to set and remove breakpoints 154

How to step through the code 156

How to view the stack 158

Chapter 6 How to Work with lists and tuples

Basic skills for working with lists 164

How to create a list 164

How to get and set items 164

How to add and remove items 166

How to process the items in a list 168

More skills for processing the items in a list 170

How lists are passed to functions 172

The Movie List program 174

How to work with a list of lists 178

How to create a list of lists 178

How to process the items in a list of lists 178

The Movie List 2D program 180

More skills for working with lists 184

How to count, reverse, and sort the items in a list 184

How to get minimum, maximum, sum, and random values from a list 186

How to copy, slice, and concatenate lists 188

How to map, filter, and reduce the items in a list 190

How to work with list comprehensions 192

How to work with tuples 194

How to create a tuple 194

How to get items from a tuple 194

The Number Crunching program 196

Chapter 7 How to work with file I/O

An introduction to file I/O 202

How file I/O works 202

How to open and close a file 204

How to use text files 206

How to write a text file 206

How to read a text file 208

How to work with a list in a text file 210

The Movie List 1.0 program 212

How to use CSV files 216

How to write a CSV file 216

How to read a CSV file 218

How to modify the CSV format 218

The Movie List 2.0 program 220

How to use binary files 224

How to work with a binary file 224

The Movie List 3.0 program 226

How to handle a single exception 232

Chapter 8 How to handle exceptions

How to handle a single exception 232

How exceptions work 232

How to use a try statement to handle one type of exception 234

The Total Calculator program 236

How to handle multiple exceptions 238

How to use a try statement to handle multiple exceptions 238

How to get the information from an exception object 240

The Movie List 2.0 program 242

Two more skills 246

How to use a finally clause 246

How to raise an exception 248

Section 2 Other concepts and skills

Chapter 9 How to work with numbers

Basic skills for working with numbers 256

How floating-point numbers work 256

How to use the math module 258

How to format numbers 260

How to use format specifications with f-strings 260

How to use the locale module 262

How to fix rounding errors 264

How to work with decimal numbers 266

How to use the decimal module 266

The Invoice program with decimal numbers 268

The Future Value program with decimal numbers 270

Chapter 10 How to work with strings

Basic skills for working with strings 276

Unicode, indexes, slicing, duplicating, and multiline strings 276

How to search a string 278

How to loop through the characters in a string 278

How to use basic string methods 280

How to find, remove, and replace parts of a string 282

The Create Account program 284

How to split and join strings 286

How to split a string into a list of strings 286

How to join strings 288

The Movie List 2.0 program 290

The Word Counter program 292

The Hangman game 294

The user interface 294

The hierarchy chart 294

The wordlist module 296

The hangman module 296

Chapter 11 How to work with dates and times

How to get started with dates and times 304

How to create date, time, and datetime objects 304

How to create datetime objects by parsing strings 306

How to format dates and times 308

How to work with spans of time 310

The Invoice Due Date program 312

The Timer program 314

More skills for working with dates and times 316

How to get date and time pans 316

How to compare date/time objects 318

The Hotel Reservation program 320

Chapter 12 How to work with dictionaries

How to get started with dictionaries 328

How to create a dictionary 328

How to get, set, and add items 330

How to delete items 332

How to loop through keys and values 334

How to convert between dictionaries and lists 336

The Country Code program 338

The Word Counter program 342

More skills for working with dictionaries 344

How to use the merge and update operators 344

How to use dictionaries with complex objects as values 346

The Book Catalog program 348

Chapter 13 How to work with recursion and algorithms

An introduction to recursion 356

How recursion works in Python 356

How to use recursion to add a range of numbers 358

Some common recursive algorithms 360

How to compute the factorial of a number 360

How to compute a Fibonacci series 362

An algorithm for solving the Towers of Hanoi puzzle 364

The code for solving the Towers of Hanoi puzzle 366

Section 3 Object-oriented programming

Chapter 14 How to define and use your own classes

An introduction to classes and objects 374

Two UML diagrams for the Product class 374

Code that defines a Product class 376

Code that uses a Product class 376

How to create and use objects 378

How to define a class 380

How to code a constructor and attributes 380

How to code methods 382

The Product Viewer 1.0 program 384

How work with object composition 388

How object composition works 388

The Die and Dice classes 388

The Dice Roller 1.0 program 390

How to work with encapsulation 392

How object encapsulation works 392

How to hide attributes 394

How to access hidden attributes with methods 396

How to access hidden attributes with properties 398

The Die and Dice classes with encapsulation 400

The Product class with some encapsulation 402

The Pig Dice game 404

The console 404

The code 404

Chapter 15 How to work with inheritance

How to work with inheritance 414

How inheritance works 414

How to define a subclass 416

How polymorphism works 418

How to check an object's type 420

The Product Viewer 2.0 program 422

The objects module 422

The user interface and product viewer module 424

How to override object methods 426

How to define a string representation for an object 426

How to define an iterator for an object 428

The Die and Dice classes 430

Two more skills for the road 432

How to work with custom exceptions 432

When to use inheritance 434

Chapter 16 How to design an object-oriented program

Techniques for object-oriented design 442

Five steps for designing an object-oriented program 442

How to identify the data attributes 444

How to subdivide the data attributes 446

How to identify the classes 448

How to identify the methods and properties 450

How the three-tier architecture works 452

The Shopping Cart program 454

The business tier 454

The database tier 456

The presentation tier 458

Section 4 Database and GUI programming

Chapter 17 How to work with a database

An introduction to relational databases 470

How a database table is organized 470

How the tables in a database are related 472

How the columns in a table are defined 474

How to use the SQL statements for data manipulation 476

How to select data from a single table 476

How to select data from multiple tables 478

How to insert, update, and delete rows 480

How to use DB Browser for SQLite to work with a database 482

How to use DB Browser to view and edit a table in a SQLite database 482

How to use DB Browser to run SQL statements 484

How to use Python to work with a database 486

How to connect to a SQLite database 485

How to execute SELECT statements 483

How to get the rows in a result set 490

How to execute INSERT, UPDATE, and DELETE statements 492

How to test the database code 494

How to handle database exceptions 494

The Movie List program 496

The user interface 496

The business tier 496

The database tier 498

The presentation tier 502

Chapter 18 How to build a GUI Program

How to create a GUI that handles an event 512

How to display a root window 512

How to work with frames and buttons 514

How to handle a button click event 516

More skills for working with components 518

How to work with labels and text entry fields 518

How to lay out components in a grid 520

How to code a class that defines a frame 522

How to display a message box 524

The Future Value program 526

The business module 526

The ui module 526

Appendix A How to set up Windows for this book

How to install the source code for this book 536

How to install Python and IDLE 538

How to install DB Browser for SQLite 540

How to use DB Browser to verify or restore a database 542

Appendix B How to set up macOS for this book

How to install the source code for this book 546

How to install Python and IDLE 548

How to verify that Python and IDLE are working correctly 550

How to install DB Browser for SQLite 552

How to use DB Browser to verify or restore a database 554

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