Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development

Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development

by Jesse Freeman
Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development

Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development

by Jesse Freeman

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Overview

Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step.

You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels.

  • Set up your development environment and discover Impact’s advantages
  • Build a complete game with core logic, collision detection, and player and monster behavior
  • Learn why a game design document is critical before you start building
  • Display and animate game artwork with sprite sheets
  • Add sound effects, background music, and text
  • Create screens to display stats and in-game status
  • Prepare to publish by baking your game files into a single file

Product Details

ISBN-13: 9781449315177
Publisher: O'Reilly Media, Incorporated
Publication date: 02/22/2012
Pages: 137
Product dimensions: 6.90(w) x 9.10(h) x 0.40(d)

About the Author

For more than 13 years, Jesse Freeman has been on the cutting edge of interactive development with a focus on the Web and mobile platforms. As an expert in his field, Jesse has worked for VW, Tommy Hilfiger, Heavy, MLB, the New York Jets, HBO, and many more. Jesse was a traditional artist for most of his life until making the transition into interactive art, and he has never looked back.



Jesse is a Technology Evangelist at Microsoft focusing on Windows 8 and Gaming. He is an active leader in New York's developer community. He is also active in the online community as a writer for several development sites including Adobe Developer Connection, O'Reilly Media, Inc., and Activetuts+. He can be found on twitter at @jessefreeman. Jesse also speaks at conferences and does workshops, which you can find schedules for on his website at http://jessefreeman.com.

Table of Contents

  • Preface
  • Chapter 1: Introduction To Impact
  • Chapter 2: Working With Sprites
  • Chapter 3: Introduction To Game Design
  • Chapter 4: Building A Game
  • Chapter 5: Working With Text
  • Chapter 6: Working With Sound
  • Chapter 7: Creating Game Screens and HUDs
  • Chapter 8: Debugging Your Game
  • Chapter 9: Wrapping Up
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