Making Things Happen: Mastering Project Management / Edition 1

Making Things Happen: Mastering Project Management / Edition 1

by Scott Berkun
ISBN-10:
0596517718
ISBN-13:
9780596517717
Pub. Date:
04/01/2008
Publisher:
O'Reilly Media, Incorporated
ISBN-10:
0596517718
ISBN-13:
9780596517717
Pub. Date:
04/01/2008
Publisher:
O'Reilly Media, Incorporated
Making Things Happen: Mastering Project Management / Edition 1

Making Things Happen: Mastering Project Management / Edition 1

by Scott Berkun
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Overview

In the updated edition of this critically acclaimed and bestselling book, Microsoft project veteran Scott Berkun offers a collection of essays on field-tested philosophies and strategies for defining, leading, and managing projects. Each essay distills complex concepts and challenges into practical nuggets of useful advice, and the new edition now adds more value for leaders and managers of projects everywhere.

Based on his nine years of experience as a program manager for Internet Explorer, and lead program manager for Windows and MSN, Berkun explains to technical and non-technical readers alike what it takes to get through a large software or web development project. Making Things Happen doesn't cite specific methods, but focuses on philosophy and strategy. Unlike other project management books, Berkun offers personal essays in a comfortable style and easy tone that emulate the relationship of a wise project manager who gives good, entertaining and passionate advice to those who ask.

Topics in this new edition include:
  • How to make things happen
  • Making good decisions
  • Specifications and requirements
  • Ideas and what to do with them
  • How not to annoy people
  • Leadership and trust
  • The truth about making dates
  • What to do when things go wrong
Complete with a new forward from the author and a discussion guide for forming reading groups/teams, Making Things Happen offers in-depth exercises to help you apply lessons from the book to your job. It is inspiring, funny, honest, and compelling, and definitely the one book that you and your team need to have within arm's reach throughout the life of your project.

Coming from the rare perspective of someone who fought difficult battles on Microsoft's biggest projects and taught project design and management for MSTE, Microsoft's internal best practices group, this is valuable advice indeed. It will serve you well with your current work, and on future projects to come.

Product Details

ISBN-13: 9780596517717
Publisher: O'Reilly Media, Incorporated
Publication date: 04/01/2008
Series: Theory in Practice (O'Reilly)
Edition description: Revised ed.
Pages: 392
Sales rank: 243,173
Product dimensions: 7.00(w) x 9.19(h) x 0.99(d)

About the Author

Scott Berkun worked on the Internet Explorer team at Microsoft from 1994-1999 and left the company in 2003 with the goal of writing enough books to fill a shelf. The Myths of Innovation is his second book: he wrote the best seller, The Art of Project Management (O'Reilly 2005). He makes a living writing, teaching and speaking. He teaches a graduate course in creative thinking at the Universityof Washington, runs the sacred places architecture tour at NYC's GEL conference, and writes about innovation, design and management at www.scottberkun.com.

Table of Contents

  • FOREWORD
  • PREFACE
  • Chapter 1: A brief history of project management (and why you should care)
  • PART ONE: PLANS
    • Chapter 2: The truth about schedules
    • Chapter 3: How to figure out what to do
    • Chapter 4: Writing the good vision
    • Chapter 5: Where ideas come from
    • Chapter 6: What to do with ideas once you have them
  • PART TWO: SKILLS
    • Chapter 7: Writing good specifications
    • Chapter 8: How to make good decisions
    • Chapter 9: Communication and relationships
    • Chapter 10: How not to annoy people: process, email, and meetings
    • Chapter 11: What to do when things go wrong
  • PART THREE: MANAGEMENT
    • Chapter 12: Why leadership is based on trust
    • Chapter 13: Making things happen
    • Chapter 14: Middle-game strategy
    • Chapter 15: End-game strategy
    • Chapter 16: Power and politics
  • A guide for discussion groups
  • ANNOTATED BIBLIOGRAPHY
  • ACKNOWLEDGMENTS
  • PHOTO CREDITS
  • COLOPHON
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