Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Paperback(1st ed. 2013)

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Overview

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Product Details

ISBN-13: 9781349457120
Publisher: Palgrave Macmillan US
Publication date: 09/20/2013
Series: Digital Education and Learning
Edition description: 1st ed. 2013
Pages: 274
Product dimensions: 5.51(w) x 8.50(h) x (d)

About the Author

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.

Table of Contents

Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines
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