Gamer Theory

Gamer Theory

by McKenzie Wark
ISBN-10:
0674025199
ISBN-13:
9780674025196
Pub. Date:
04/30/2007
Publisher:
Harvard University Press
ISBN-10:
0674025199
ISBN-13:
9780674025196
Pub. Date:
04/30/2007
Publisher:
Harvard University Press
Gamer Theory

Gamer Theory

by McKenzie Wark
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Overview

Listen to a short interview with McKenzie WarkHost: Chris Gondek | Producer: Heron & Crane

Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field—where we get ahead on our strengths or not at all.

Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.


Product Details

ISBN-13: 9780674025196
Publisher: Harvard University Press
Publication date: 04/30/2007
Edition description: New Edition
Pages: 240
Sales rank: 725,011
Product dimensions: 5.00(w) x 8.25(h) x 0.80(d)

About the Author

McKenzie Wark is Professor of Culture and Media Studies at Eugene Lang College and The New School for Social Research.

Table of Contents

Agony (on The Cave)

Allegory (on The Sims)

America (on Civilization III)

Analog (on Katamari Damacy)

Atopia (on Vice City)

Battle (on Rez)

Boredom (on State of Emergency)

Complex (on Deus Ex)

Conclusions (on SimEarth)

Cuts (List of Samples)

What People are Saying About This

In Gamer Theory, McKenzie Wark brings his relentlessly playful mind to the undeniably important medium of the videogame. Like a Mario of media studies, Wark powers up his own in-the-trenches videogaming experiences with secret combos from the big guns of critical theory to arrive at a player-centric and culturally savvy understanding of gaming. An idiosyncratic outflanking of current game studies, Gamer Theory takes scholarship of videogames to a brave new level.

Mark Amerika

Like all great works, Gamer Theory is formed out of a necessity 'to describe what being now is.' In a playful, edgy, and remixological style, Wark opens a new direction in game studies.
Mark Amerika, author of META/DATA: A Digital Poetics

Steven Shaviro

Gamer Theory is an amazing book, rich and pointed and powerful, and deserving of multiple rereadings. I cannot recommend Gamer Theory too highly.

Eric Zimmerman

In Gamer Theory, McKenzie Wark brings his relentlessly playful mind to the undeniably important medium of the videogame. Like a Mario of media studies, Wark powers up his own in-the-trenches videogaming experiences with secret combos from the big guns of critical theory to arrive at a player-centric and culturally savvy understanding of gaming. An idiosyncratic outflanking of current game studies, Gamer Theory takes scholarship of videogames to a brave new level.

Eric Zimmerman, Co-founder & CEO of Gamelab, and co-author with Katie Salen of Rules of Play and The Game Design Reader

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